If this is France, it is France through rose-tinted spectacles. Then there are the high-rise offices with frontages flecked with flowers and bunting, filled with lab-coated technicians dedicated to studying the local fauna - while, out in the suburbs, teenagers politely roller-skate hand-in-hand and frolic through purple meadows. Take the game's prim cafés, for example, which heave with movie stars and famous photographers as if Paris were twinned with Hollywood, or its gilded stately homes which charge tourists 1000 Euros per entry. A few hours in, you gain the ability for Pokémon who aren't directly involved in a battle to earn 50% of the winnings, levelling the group as a whole. With this in mind, you have to wonder whether the Parisian cabbie hired to look after team making Pokémon X & Y - the sixth 'generation' of Tokyo-based Game Freak's world-conquering series - let his imagination run away with him somewhat. Once there, they hire a knowledgeable cab driver to drive them around the local sights and act as an impromptu tour guide, reporting details that the team will later use to colour their game. At some point during the creation of a new Pokémon title, the development team makes a journey to the region in which the game will be loosely set.
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